UE4 Building 32 Bit Debug – for Tilde
Sonntag, 26 Oktober 2014
A few days ago I had a problem getting a Demo Project to run on a Notebook with 32 Bit. If you are subscriber to UE4 you can download the release builds of the Engine. Then you can package your project as a Debug Version with 64 Bit or as a Release Version with 32
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OCULUS Rift DK2 arrived :-)
Samstag, 16 August 2014
After unpacking the new DK like a child in front of the Xmas Tree, I installed the Rift like it was described in the manual. The installation process in Windows 7 went nice and smooth, and I was impressed by the higher resolution and the great motion tracking with the IR sensor, while visiting the
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OCULUS Rift Development Kit 2 announced
Samstag, 22 März 2014
On Wednesday, Oculus VR announced the new Development Kit with lots of improvements. The new Development Kit will be shipped beginning with July. I’m excited to try the Rift with its new display. Also the latency should be decreased, so that people don’t get “sick” throw the motion blur. Hopefully after the test-phase the OCULUS Rift
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New Oculus Mini-Game :: Alien Abduction
Dienstag, 14 Januar 2014
I made my first mini-game called “Alien Abduction”, to improve my modelling, animation, Unity 3D and C# skills. Of course I still have to learn a lot, making a game isn’t that easy and needs some time. I gave myself 1 week for creating the game. Gameplay: Choose your gender and prepare for the
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Creating things out of nothing with Prusa i3 :: 3D printer
Dienstag, 07 Januar 2014
During the last few months I built a 3D printer, because I wanted something, which is more complex than a Lego® Technic, and I could also use it afterwards for creating my own plastic parts. Lightwave 3D now also included an export for the .stl files to use with a 3D printer. As I am
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OCULUS Rift Demo :: Silence in the Alps (AUSTRIA)
Samstag, 21 September 2013
Silence in the Alps is a mountain view I created from data I captured on my last vacation in the mountains. After being on a long business trip to Shanghai – in the middle of the crowd, lots of noise – I thought the first thing I will do, when I come home, will be
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First OCULUS Rift Demo available!
Montag, 16 September 2013
Deep Shangri-La is a demo which shows a ceremonial hall of a monastery deep in the Himalayan Mountains. Hopefully I can expand the scene during the next months. You can download the Deep Shangri-La Demo here. Deep Shangri-La ist eine Demo die eine Zeremonienhalle in einem abgelegenen Kloster tief in den Bergen des Himalaja
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OCULUS Rift – arrived
Sonntag, 15 September 2013
To get the first impressions of OCULUS Rift, I tried some of the demos which are already available for the HMD. I would recommend the RiftCoaster (made with UDK), Ocean Rift, Titans of Space, and of course the Tuscany demo. Most of the demos are made with Unity 3D – Unity 3D offers for OCULUS
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Motion-Tracking with Lightwave 3D and Kinect
Samstag, 03 August 2013
Newtek with Lightwave 3D now offers a plugin “NevronMotion” which makes it possible to use the Microsoft Kinect Device not only for recording motion data. Newtek hat nun ein Plugin “NevronMotion” für Lightwave 3D veröffentlicht, welches Motion-Tracking mit Microsoft Kinect ermöglicht.
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Oculus Rift 1080p
Samstag, 15 Juni 2013
HMD gets a second push with the resolution 960×1080 per eye of the new Oculus Rift HMD. The new screen will increase the impression through the higher resolution. Das Oculus Rift HMD wurde für die E3 mit einem 1080p Screen ausgestattet, welches eine weitere Steigerung des virtuellen Erlebnisses durch eine höhere Auflösung ermöglicht.
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