Allgemein

Nov 18 '14

Deep Shangri-La for DK2

I tried to reach low Latency, try it for yourself, if you press ‘l’ for low quality and you still have some stutter, you should grab a new graphics card, or it’s a bug, who cares ūüėČ Link :: Download

Read this article

Okt 26 '14

UE4 Building 32 Bit Debug – for Tilde

A few days ago I had a problem getting a Demo Project to run on a Notebook with 32 Bit. If you are subscriber to UE4 you can download the release builds of the Engine. Then you can package your project as a Debug Version with 64 Bit or as a Release Version with 32 […]

Read this article

Aug 16 '14

OCULUS Rift DK2 arrived :-)

After unpacking the new DK like a child in front of the Xmas Tree, I installed the Rift like it was described in the manual. The installation process in Windows 7 went nice and smooth, and I was impressed by the higher resolution and the great motion tracking with the IR sensor, while visiting the […]

Read this article

Mrz 22 '14

OCULUS Rift Development Kit 2 announced

On Wednesday, Oculus VR announced the new Development Kit with lots of improvements. The new Development Kit will be shipped beginning with July.¬†I’m excited to try the Rift with its new display. Also the latency should be decreased, so that people don’t get “sick” throw the motion blur.¬† Hopefully after the test-phase the OCULUS Rift […]

Read this article

Jan 14 '14

New Oculus Mini-Game :: Alien Abduction

I made my first mini-game called “Alien Abduction”, to improve my modelling, animation, Unity 3D and C# skills. Of course I still have to learn a lot, making a game isn’t that easy and needs some time. I gave myself 1 week for creating the game.   Gameplay: Choose your gender and prepare for the […]

Read this article

Jan 7 '14

Creating things out of nothing with Prusa i3 :: 3D printer

During the last few months I built a 3D printer, because I wanted something, which is more complex than a Lego¬ģ Technic, and I could also use it afterwards for creating my own plastic parts. Lightwave 3D now also included an export for the .stl files to use with a 3D printer. As I am […]

Read this article

Sep 21 '13

OCULUS Rift Demo :: Silence in the Alps (AUSTRIA)

Silence in the Alps is a mountain view I created from data I captured on my last vacation in the mountains. After being on a long business trip to Shanghai – in the middle of the crowd, lots of noise – I thought the first thing I will do, when I come home, will be […]

Read this article

Sep 16 '13

First OCULUS Rift Demo available!

Deep Shangri-La is a demo which shows a ceremonial hall of a monastery deep in the Himalayan Mountains. Hopefully I can expand the scene during the next months. You can download the Deep Shangri-La Demo here.   Deep Shangri-La ist eine Demo die eine Zeremonienhalle in einem abgelegenen Kloster tief in den Bergen des Himalaja […]

Read this article

Sep 15 '13

OCULUS Rift – arrived

To get the first impressions of OCULUS Rift, I tried some of the demos which are already available for the HMD. I would recommend the RiftCoaster (made with UDK), Ocean Rift, Titans of Space, and of course the Tuscany demo. Most of the demos are made with Unity 3D – Unity 3D offers for OCULUS […]

Read this article

Aug 3 '13

Motion-Tracking with Lightwave 3D and Kinect

Newtek with Lightwave 3D now offers a plugin “NevronMotion” which makes it possible to use the Microsoft Kinect Device not only for recording motion data.   Newtek hat nun ein Plugin “NevronMotion” f√ľr Lightwave 3D ver√∂ffentlicht, welches Motion-Tracking mit Microsoft Kinect erm√∂glicht.

Read this article
Top